Post by revolvingscott on Oct 4, 2010 1:59:22 GMT 11
Happiness
Every Pokémon has an opinion of its trainer; good or bad. A Pokémon's happiness can effect what it does in battle. For example, if a Pokémon has a very low happiness it might disobey or try to run away. In some rare cases a Pokémon may even evolve if its happiness is high enough.
A Pokémon's happiness is gauged on a scale of -15 to +15. All Pokémon start out with 0, seeing as they have no opinion of the trainer yet. Happiness can only be gained or lost once the Happiness Quest has been completed by the trainer.
Raising a Pokémon's happiness score is fairly easy: participate in a battle and win. If a Pokémon took part in a battle, even if it was just for one turn, the Pokémon and trainer will have bonded slightly so its happiness increases by +1. During battles versus a trainer, participants gain +1 per opponent they faced.
There are multiple ways they can lose happiness. If you, as a trainer, were to treat your Pokémon badly (like yelling at it or sending it out into an unwinnable battle), it will begin to lose Happiness at the moderator's discretion. When a Pokémon faints it loses 1 happiness point.
There are also items that give or take happiness (see further below).
Happiness Evolutions
+5 Happiness
+10 Happiness
+15 Happiness
*Additional requirements needed (Eg: Time of Day, Fairy Move learned)
Return/Frustration Mechanics
+5 Happiness
Cleffa ↓ Clefairy | Igglybuff ↓ Jigglypuff | Budew ↓ Roselia* | Azurill ↓ Marill |
+10 Happiness
Buneary ↓ Lopunny | Chingling ↓ Chimecho* | Togepi ↓ Togetic | Pichu ↓ Pikachu | Chansey ↓ Blissey | Golbat ↓ Crobat |
| |||||
Woobat ↓ Swoobat | Swadloon ↓ Leavanny | Snom ↓ Frosmoth* |
+15 Happiness
Riolu ↓ Lucario* | Munchlax ↓ Snorlax | Eevee ↓ Espeon* | Eevee ↓ Umbreon* | Eevee ↓ Sylveon* | Alola Meowth ↓ Alola Persian |
Return/Frustration Mechanics
Due to ZapdosZulu using it's own Happiness System, the moves Return & Frustration have also been adapted. The table below shows the happiness value on the forum for each move and the corresponding value which needs to be entered into the damage calculator.
Return Happiness LV | Happiness in Calc | Frustration Happiness LV |
0 | 0 | -15 |
1 | 16 | -14 |
2 | 32 | -13 |
3 | 48 | -12 |
4 | 64 | -11 |
5 | 80 | -10 |
6 | 96 | -9 |
7 | 112 | -8 |
8 | 128 | -7 |
9 | 143 | -6 |
10 | 159 | -5 |
11 | 175 | -4 |
12 | 191 | -3 |
13 | 207 | -2 |
14 | 223 | -1 |
15 | 255 | 0 |
*Credit to Tiki for determining values.