Slowpoke Well Oct 16, 2009 0:23:47 GMT 11
Post by Professor Oak on Oct 16, 2009 0:23:47 GMT 11
Side Quest Rules:
While on a side quest, your Pokémon will not be healed automatically so any damage or non-volatile status ailments (Freeze, Burn, Paralysis, Poison, Sleep) will be carried into the next battle (if more than one are involved). Hence, the only way to heal your Pokemon is through the use of items until you’ve completed the side quest.
You may pull out of the quest only in between battles but must start from the beginning again if you wish to try again. Items that you received the first time prior to pulling out will not be available the second time round. You cannot complete the quest multiple times unless there is a written exception.
Note, that you cannot already have a thread open before starting a side quest so finish your current thread and start a new thread in this sub-board to beign. The same rule applies if you are attempting the Rocket Mission.
Located at the outskirts of Azalea Town is a stone well and as you pass by it, you can hear moans of pain coming from deep within. As you climb down into the darkness, a voice suddenly warns you not to come any further and you realise that there is an injured man down there and that the last few rungs of the ladder are broken.
That man is Kurt, the great Pokéball smith who designs his own custom Balls out of apricorns. He reveals the circumstances that led up to his fateful fall and you soon learn of the criminal gang, Team Rocket, and their dastardly enterprise involving the illegal trade of Slowpoke Tails. Will you be able to foil the illicit operation of Team Rocket?
Somewhere in the heart of this vast cavern, a nippy little Pokémon with powerful jaws is being forced against its will to carry out the evil designs of ruthless villains. For all its life, Totodile had dwelled in Slowpoke Well, living in harmony with the Slowpoke, until Team Rocket invaded its home and trapped it in a cage. However, they found this Pokémon's attributes somewhat useful and forced it to chomp off the tails of its dopey pink friends.
To stop Team Rocket, you must defeat the mastermind behind this operation; a Rocket Executive who goes by the name of Proton. However, it will not be easy since he is well protected by several Rocket Grunts. With each Rocket Grunt that you encounter, you have one of two options. You may employ stealth or use sheer force to get past them. Sneaking past your enemy could save you a lot of time and it is important to save your energy for the confrontation with the Rocket Executive. But be aware that the stealth option may not always work as not all Rocket Grunts are complete numbskulls.
Rocket Grunt 1:
|Rattata♂: Lvl 14|
|Zubat♀: Lvl 14|
Ability: Inner Focus
Rocket Grunt 2:
|Grimer♂: Lvl 15|
Ability: Sticky Hold
|Ekans♂: Lvl 15|
Rocket Grunt 3:
|Murkrow♀: Lvl 18|
Ability: Super Luck
Rocket Executive Proton:
|Koffing♂: Lvl 19|
|Zubat♂: Lvl 21|
Ability: Inner Focus
Once Rocket Executive Proton has been defeated, Team Rocket scatters as the police arrive. Kurt will catch up to you and thank you for you help and as a reward, he will give you a Lure Ball, which you can use to capture the recently freed Totodile.
|Totodile: Lvl 10|