Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Dec 13, 2023 3:56:36 GMT 11
Can earn BRE, Negotiator, Operations or SRT depending on how RP is played out? sorry, description can be longer but maybe it doesn't need to? or could take suggestion to word it longer Description:IDK about level requirement, all IPF seems to have it but not TR quests Kurt had filed a police report about urent Team Rocket activity in the Slowpoke Well, he had battled one of the grunt and captured one for evidence. His Shuckle used constrict to restrain the grunt as the grunt struggled against the heavy Pokemon to break free. He is too old to be climbing down the well again and would need to rest, hence why he's requesting law reinforcement. Walkthrough:we'll start with copy pasting Team Rocket from the regular quest to give a challenge. RNG which of the 3 grunt was captured, and the other two will be available for negotiation/ capture. We COULD give the rocket grunt Pokemon 2 more levels each to make it a challenge sort. For negotiation, maybe a roll of 1-4 or 1-5 where 1 is the rocket grunt gave in and turn themselves in (similar to sweet deception roll). Instead of battles, it'll be conversations? Would player be eligible to win "prize money" for talking through the grunt instead of battling? They could be considered "operation funds" or "confiscated funds". ![:)](//storage.proboards.com/2475952/images/3igfqd2fyYPOCoVcYQu6.png) Proton cannot be negotiated and will stand on his ground. battle proceed as normal. In the TR quest, you battle a Slowpoke, maybe in this case, a Slowpoke came to its senses and defended itself for a battle? Totodile will be available for capture, but either we "found" a stray Pokeball dropped by grunt or use your own ball.
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Post by Jenesis on Mar 8, 2024 4:28:03 GMT 11
I like the idea of conversations with the Grunt to convince them to turn on their fellows, instead of battling them.
Possible rewards could be: -They tell you of a shortcut through the Well, letting you avoid the Grunts and go straight for their leader (Bike Patrol credit) -They tell you where the Slowpoke are being held, you take a side detour to rescue them (BRE credit) -They help you convince the other Grunts to surrender instead of battling you (Negotiator credit) -If you choose not to negotiate at all and just charge in the quest plays out as normal (SRT credit)
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Pixel
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Post by Pixel on Mar 8, 2024 8:23:24 GMT 11
oooh, more IPF quests. tasty. Lemme throw my hat in the ring for some ideas: DRAFT - IPF Route: Slowpoke Well
Mission Name: Slow(poke) and Steady Solves the Case Kurt has filed a police report about urgent Team Rocket activity in the Slowpoke Well. He has battled one of the grunts and captured them for evidence. His Shuckle used constrict to restrain the grunt when they struggled to break free. He is too old to be climbing down the well again and needs to rest, hence why he's requesting law reinforcement. It is up to the IPF to stop whatever no good goings-ons are happening down below. Requirements: Location: Slowpoke Well, Azalea Description:One of the three grunts in the Well has been captured and restrained by Kurt before he escaped the Well to call for help. A moderator will RNG which of the following three grunts that he caught. It is then up to the officer to determine their next course of action. Will you question the grunt or barge into the Slowpoke Well to confront Team Rocket?
Depending on what kind of officer you are, questioning the rocket may garner differing results. Perhaps, even if you're so inclined, you can talk your way all the way to the top of this operation.
If you DO NOT question the captured Rocket and choose to barge into the caverns, you will face the two remaining Grunts, who will sound off an alarm and try to hinder your progress by any means necessary. You can try talking to them? But will they even listen to reason?
![](https://imgur.com/2RcjxLE.jpg)
![](https://imgur.com/38gVIdT.jpg)
![](https://imgur.com/wlURwTT.jpg)
Once you have either detained or bypassed all the Grunts, you are faced with the infamous Rocket Executive Proton (as well as his dastardly operation of forcing poor totodiles to bite off slowpoke tails!). He cannot be negotiated with or avoided. You must face him down here and now. ![](https://imgur.com/0tPXw8E.jpg) After winning the battle, the crafty executive will be detained...but unfortunately, he has friends in low places, and will escape later from custody, off to continue Team Rocket's mission. However, your good work helped stop a large scale slowpoke tail harvesting ring. That deserves some recognition back at the station. In fact, you are asked if you would like to adopt the rescued totodile from the mission as part of your reward. Rewards: + Tododile in a Lure Ball (Optional) + Merit gained or deducted depending on actions taken
Staff Guide
Players have an option to question the captured grunt. Depending on their class, they may earn different rewards for doing so. Bonus merit is, as always, available for playing according to their class, even if that means not negotiating at all. Some possible information that they could interrogate/negotiate out of the captured grunt:
-They tell you of a shortcut through the Well, letting you avoid the Grunts and go straight for their leader (Bike Patrol) -They tell you where the Slowpoke are being held, you take a side detour to rescue them (BRE) -They help you convince the other Grunts to surrender instead of battling you (Negotiator) -They tell you about the alarm systems and how to disable them (Operations) -They agree to help you battle the other grunts (Training Officer) [Turns the battle with the remaining grunts into a double battle] -If you choose not to negotiate at all and just charge in the quest plays out as normal (SRT) -They tell you the criminal history (read: RNG'd personalities) of the other Grunts (Detective)
If the player does face the grunts, they may choose to start a battle right away or attempt to convince them to surrender. Roll on the table below to determine the Grunt's behavior when the encounter is initiated.
1 - This grunt must be wet behind the ears, because they seem terrified of the player. They're easy to intimidate or talk into surrendering. But also very skittish and easy to provoke into a battle if the player is aggressive.
2 - This grunt is confident and loyal. They're not going to stand by and let you pass. They will attempt to sound the alarm right away if not disabled (operations) and likely can't be convinced to stand down unless the original grunt is with you (negotiator).
3 - This grunt is willing to talk, but you better make it worth their while. What? You above bribing people, officer? Then no dice, time to battle. However, they can be blackmailed if you have the right information (detective).
4 - This grunt doesn't want to talk or be arrested. They don't want to deal with cops at all. You can pass if you want. Here, take this [insert money/valuable object here] and let them go. They won't tell a soul. No? Fine then, have it your way. Time to battle. However, they can be blackmailed if you have the right information (detective).
**Bribery info: Receiving bribes or giving bribes are equivalent to what the grunt would have dropped in prize money (game corner coins possible??)
If any Grunt is battled as normal, they will sound the alarm, and Proton will fight with a +1ATK/+1DEF buff
The alarm will not sound if: The Grunts are bypassed (Bike Patrol route) The alarms are disabled (Operations route) Both Grunts are negotiated into surrendering/successfully bribe(d) without battling them.
If the alarm is not sounded, Proton is surprised, and he fights without the buff.
- Merit loss for accepting or giving bribes + Merit gained for battling/talking where possible, depending on division (negotiators, for example, should try to avoid battling when possible) Note merit gain or loss after interacting with the grunts.
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Post by Jenesis on Mar 8, 2024 8:49:27 GMT 11
Suggestions for the thread title: Slowpoke's Unwell All's Well that Ends Well A Poke-y Predicament Slow(poke) and Steady Solves the Case
I like the introduction of the potential bribes and the alarm system. Some possibilities for the latter:
If any Grunt is battled as normal, they will sound the alarm, and Proton will fight at full capacity.
The alarm will not sound if: The Grunts are bypassed (Bike Patrol route) The alarms are disabled (Operations route) Both Grunts are negotiated into surrendering/successfully bribe(d) without battling them.
If the alarm is not sounded, Proton is surprised, and the player gains an advantage in battle. Possibilities: - The player gets a "surprise round" where their Pokemon will act first in the first round, regardless of SPD. - The player gets a "surprise round" where they get a free switch/item use (NOT battle move) before combatants declare moves. - Proton sends out a random Pokemon instead of leading with his strongest Pokemon, or his most advantaged Pokemon. (Might work better if Proton's team is larger, idk)
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Pixel
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Post by Pixel on Mar 8, 2024 9:00:45 GMT 11
I do like the idea of making Proton's Team stronger as well as possibly giving the grunts stronger pokemon or more pokemon to balance things out for possible diff routes. Proton is only ever known to have two pokemon in the games...but we could possibly buff his levels OR add a slowpoke to his team (for the tail choppering operation).
OR if we want to leave his team size alone, we could have it 'if the alarm is sounded' Proton buffs his team. His pokemon at a +1 ATK, +1 DEF if the alarm sounds, and there is no buff if it does not sound.
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Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Mar 8, 2024 9:59:42 GMT 11
"3 - This grunt is willing to talk, but you better make it worth their while. What? You above bribing people, officer? Then no dice, time to battle."
bribe option? what are we bribing with? extra items we have on hand? this open can of worms what would work as bribing or not. GC coins? pokedollar? (lol please no I need them)
or like bribing the "fines" or "length of jail time"
i say we just buff levels since this isn't Alolan Trials. IDK about additional Pokemon. that's a cool idea too
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Pixel
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Post by Pixel on Mar 8, 2024 10:05:27 GMT 11
Bribes are usually monetary. Negotiating for shorter jail time or information is not bribery. And it's not supposed to be a /good/ option necessarily. I would argue it would be some pokedollar amount. Perhaps what that grunt would typically drop? And you don't /have/ to bribe them and let them run away, you can battle them instead.
And my question is 'why would his pokemon have higher levels if you sound the alarm versus not'. Heck, I would argue that higher levels might be a benefit to people to NOT try to disable the alarm versus a buff. As hey, more exp. Whereas buffs just make the pokemon harder to face for no other reward.
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Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Mar 8, 2024 10:20:17 GMT 11
proton stuffed emergency rare candies to his mons ... idk lol
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Pixel
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Post by Pixel on Mar 8, 2024 10:25:58 GMT 11
Okay, fair, emergency rare candy doping. xD
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Post by Jenesis on Mar 8, 2024 10:36:44 GMT 11
Yeah, I don't really like the idea of buffing levels, it makes the IPF and non-IPF versions too different.
I'd prefer either the player gets a stat buff for surprising Proton without triggering the alarm, or Proton gets a stat buff if the alarm is triggered. Environmental stat buffs are already present through the Weather system so mods won't have to learn additional rules to handle them. Though we can probably make the two Grunts a little stronger to compensate for having to fight one fewer of them/potentially not having to fight them at all.
To keep things consistent and easy to mod for everyone, Grunt versions 3/4 should probably offer/accept bribes in either Pokedollars or Game Coins. (I don't know if the Game Corner is still owned by Rocket on ZZ, but it could be a nice tie-in to the original games.)
Another potential way to buff Proton's team if the alarm is sounded: he sends out the Totodile, and tells it that the player are bad people coming to harm it/its Slowpoke friends, and/or threatens it if it doesn't battle the player. The player can either defeat it for exp or negotiate with it to switch sides for Merit if they're one of the non-battler Divisions.
(Since the Totodile is a much lower level than his party... maybe give it a "Motivated" buff that treats its level as +5 higher solely for the purposes of this battle.)
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Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Mar 8, 2024 10:55:00 GMT 11
I see the argument against level boost so I’m 🤷♂️ I guess in rpg it would be like a preemptive strike
Maybe 300-400 coins or poke dollar since that’s the Pokémon levels for grunts. Coins can be lower based on dollar to coins conversion of early badges requirements
EDIT: not relevant but I'm still trying to brainstorm a detective style case that don't require science mumbo jumbo and you can RP it out
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Post by Jenesis on Mar 9, 2024 3:11:26 GMT 11
I also noticed that Detective is the only division right now that doesn't have a bonus Merit option, maybe:
-They tell you the criminal history (read: RNG'd personalities) of the other Grunts (Detective) The mod should also give the player additional lore about the Grunts that will allow them to pursue an alternate line of negotiation (blackmail?) in place of the bribes in Personalities 3 and 4.
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Pixel
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Post by Pixel on Mar 9, 2024 3:18:33 GMT 11
Love it! Added it to the draft. It would also force the RNG of their personalities early so you know what you're going against.
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Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Mar 9, 2024 4:16:16 GMT 11
Just rng the 16 pokemon nature and use it to write the grunt’s personality right?
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Caramell 🍬
Hello world!
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Post by Caramell 🍬 on Mar 9, 2024 4:43:48 GMT 11
Just rng the 16 pokemon nature and use it to write the grunt’s personality right? Apologies as I haven't had any time to really look into this with y'all and help brainstorm, so I definitely don't want to take away (or throw a wrench) into such beautiful teamwork. But wouldn't recommend this. Maybe a list of specific traits that they have, unique enough to know which you're referring to with mod rp describing it but also open enough for mod creativity. (Think: Personality one: analyzes everything, punctual, reserved - etc). My concern with Poke "natures" is that they're too vague and some can overlap, which means what one mod writes as "impish" another might read as "naughty". Unless being specific to the personality it's as huge as say in Pixel's Tauros thread, being able to make them distinctive enough from each other while also illusive enough the member isn't being given the answers is important. (Those personalities could have used further tweaking too for distinctive I think? But that's another matter).
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