Post by Lamont on Jun 28, 2023 12:38:54 GMT 11
Wormholes and Raids
Welcome to my island: Ultra Power Spot! Well, it's mine in that I've been left here to keep watch of what comes out and report what doesn't go back in heheh. What exactly am I watching for? Hah! Wait a moment an-- Oh! Yup, there one is right now.
[The sky above the core of the little island unleashes a soft ripple before spawning a net-like array of light and color. It sits, an unbelievable crackle set upon the gentle hue of atmosphere behind as if held there by some unseen being.]
See that there? That's what Alolan scientists call an Ultra Wormhole. But... this one here's a little different. It also seems to attract odd variants of pokemon I hear are common to other regions; even in different timelines!
Sometimes they go away on their own without much trouble but... hmmm. Say... you look like a capable trainer. Would you be interested in lending me a hand?
The conglomeration of the Foundation and IPF have experimental pokeballs they want tested. I'll trade yah one of them, giving you the opportunity to take one of these rarities home, and all you gotta do is face off against it! Can even take a friend with you.
At the Ultra Power Spot you may undertake a Max Raid style battle for the chance to capture rare pokemon. To start, you need a Wishing Piece and one* of the island associate's special balls. Create a new thread for the battle with the first post including any purchases and choice of ball.
*Boss tier challenges do not require having a ball.
How this works
Participants make a post declaring:
A mod will determine the foe via RNG (see encounters). During the battle you are limited in how many pokemon you may use, which can be decided on the fly during battle:
The battle is in a 2v1 format. It ends if any of these conditions are met:
If the Raid Pokémon is defeated, each participant has the opportunity to use their Raid Ball to capture it. If one participant is successful, all participants receive the pokémon with their own empowered ball type. Each participant will receive items from the rewards chart further below, and all pokemon that appeared in battle will receive exp even if fainted.
Other Notes
![](https://johtophoto.com/general/characters/mohn.png)
Welcome to my island: Ultra Power Spot! Well, it's mine in that I've been left here to keep watch of what comes out and report what doesn't go back in heheh. What exactly am I watching for? Hah! Wait a moment an-- Oh! Yup, there one is right now.
[The sky above the core of the little island unleashes a soft ripple before spawning a net-like array of light and color. It sits, an unbelievable crackle set upon the gentle hue of atmosphere behind as if held there by some unseen being.]
See that there? That's what Alolan scientists call an Ultra Wormhole. But... this one here's a little different. It also seems to attract odd variants of pokemon I hear are common to other regions; even in different timelines!
Sometimes they go away on their own without much trouble but... hmmm. Say... you look like a capable trainer. Would you be interested in lending me a hand?
The conglomeration of the Foundation and IPF have experimental pokeballs they want tested. I'll trade yah one of them, giving you the opportunity to take one of these rarities home, and all you gotta do is face off against it! Can even take a friend with you.
At the Ultra Power Spot you may undertake a Max Raid style battle for the chance to capture rare pokemon. To start, you need a Wishing Piece and one* of the island associate's special balls. Create a new thread for the battle with the first post including any purchases and choice of ball.
*Boss tier challenges do not require having a ball.
| Item | Short Desc | Cost |
---|---|---|---|
![]() | Wishing Chip | Consumed to stabilize a Tier 1 wormhole. | £2,000 |
![]() | Wishing Piece | Consumed to stabilize higher tier wormholes. | £3,500 |
![]() | Raid Ball | A transformative ball equipped to decouple wormhole particles from pokemon. | Free** |
**By default Raid Balls are the same as regular pokeballs. However, you can transform it by feeding it another of your ball types. Whatever you trade the raid ball will take on those properties. If the raid boss wins, any transformed balls are refunded.
Additionally, Raid Balls boost all capture chances by 25% flat.
*Mods: add 25 to whatever the calc says the % odds are for the ball being used.
Eg:
Trade a Timer ball, Raid ball capture rate increases with number of turns in battle
Trade a Dusk ball, Raid ball becomes a Dusk ball; set your thread to nighttime though!
Additionally, Raid Balls boost all capture chances by 25% flat.
*Mods: add 25 to whatever the calc says the % odds are for the ball being used.
How this works
Participants make a post declaring:
- the full party of each participant,
- and what tier they are challenging (see encounters).
A mod will determine the foe via RNG (see encounters). During the battle you are limited in how many pokemon you may use, which can be decided on the fly during battle:
- In Solo, declare a party of 6 and may use up to 4.
- As a duo, you each declare a party of 4 and may only use 2.
The battle is in a 2v1 format. It ends if any of these conditions are met:
- The Raid Pokémon is defeated
- All your usable pokémon have fainted
- You choose to flee
If the Raid Pokémon is defeated, each participant has the opportunity to use their Raid Ball to capture it. If one participant is successful, all participants receive the pokémon with their own empowered ball type. Each participant will receive items from the rewards chart further below, and all pokemon that appeared in battle will receive exp even if fainted.
Other Notes
- Is an Event Thread. Normal priority, but may be treated like using Bike; mods can still claim full point.
- In a duo only 1 wishing star is consumed. Players may choose whose.
- Can use PC pokemon; usual simultaneous usage rules in effect.
- Items cannot be used during the battle. Sandwiches and non-consumable held items applied before the battle starts are okay.
- Only 1 Z-Move may be used for the whole battle. If in pairs, this means only 1 player gets to use a Z-Move.
- All participating pokemon will be level adjusted for the appropriate Challenge Tier. (listed further down) Challenge Tier is determined by your party's highest levels & journey progression.
- All moves are valid as normal, except moves that destroy barriers (Brick Break, Psychic Fangs, etc) count as 3 hits versus the Boss' protective barrier.
- Bosses erect a Protective barrier when they hit the 35% HP threshold. Upon hitting 35% HP, even if mid-attack during an instant-KO move, the barrier activates and stops further damage. Barriers:
- ... trigger the 'shockwave' ability on activation
- ... protect it from all damage, status moves, secondary attack affects, and abilities
- ... have a number of 'bars' equal to the tier level + 1
- ... bars are destroyed by a single damaging attack*
*Each strike in a multi-strike move counts as a separate attack.
When the final bar in a barrier is destroyed the battle proceeds as normal. This is once per battle, so even if the boss heals then hits 35% again it will not proc a second time. - ... trigger the 'shockwave' ability on activation
- Raid bosses possess an extra ability, Shockwave, that does the following once per battle:
- Heals all its non-volatile status conditions
- Resets any of its negative stats back to 0
- Resets all +/- stat changes to player pokemon
- All player abilities are suppressed until the Boss' turn next round
- Ignores immunity periods from moves such as Fly, Bounce, Protect, etc. This cannot be blocked.
- Heals all its non-volatile status conditions