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Post by Skyler Bliss on Jul 9, 2023 0:30:40 GMT 11
Perhaps a way to earn achievements/an achievement list for doing various tasks ranging from easy to extremely difficult? I dunno how hard something like this would be to implement but I figured I'd toss my idea hat in the ring and see how it goes. Basically think of it like this, completing an achievement could earn you something like a title to display (Which could be a neato little system in itself like adding basic buffs/debuffs depending which 'title' you equip!) As well as maybe varying amounts of awards like pokedollars, coins for casino achievements, and maybe items/pokemon depending the difficulty/relativeness of the achievement! I think it'd be a neat system but it would likely take a lot of work, maybe something to work on in the background?
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Post by Lamont on Aug 1, 2023 13:14:35 GMT 11
This sounds like fun ^^ But yes, a toooon of work to plan and implement. If anyone has the time and motivation to try and sketch something out they're more than welcome to ^^ We already have an endless amount of backlog from years'n years, and there's always new stuff to integrate, so I can't commit to any of it being done in the background on the mod-side of things.
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Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Aug 2, 2023 8:50:26 GMT 11
there's already pokedex quest for each mons so we'll skip that
landing your first critical hit- that pokemon get a +1 speed next battle? (was gonna do +1 happiness but nah, temp buff)
receiving your first critical hit- idk, +1 def/ +1 sp def next battle (temp buff)
your first fainted pokemon- 1 oran berry
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Goni
If you're reading this, that means you're the best!
Posts: 8,325
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Post by Goni on Aug 5, 2023 8:21:00 GMT 11
I think this is a really cool idea. If you look at the Estates, there’s actually already a framework which this could work into really simply- Private Rooms. The private rooms are meant to be a place where you can display decorations which you get occasionally from your travels. I think that each decoration for your private room could be associated with a different achievement, or achievements which you complete could net you some amount of currency to spend at a decoration store. Complete x number of quests, Complete x specific quest, Catch x pokemon Etc etc. The decoration set could be the items which had been used for secret bases or bedrooms from the old games, as displayed on bulbapedia m.bulbapedia.bulbagarden.net/wiki/DecorationThere’s a lot of work that would have to be done for this idea. I think the best way to structure a project like this would be 1. Figure out achievement worthy tasks 2. Figure out points or associate decorations with different tasks. Different events and contests could also give out achievements, such as ranking in top 3 in bug contests or participating in seasonal events or things like that, which could give the opportunity to get unique decorations (Maybe to keep it simple just plushies of pokemon which could be follower sprites from pokemon silver/gold or mystery dungeon) This would be a really cool first step towards implementing the other aspect of estates which is currently also WIP which is prestigious visitors, but that would be a whole another step. I think a basic framework for an achievement system would be neat. ![:)](//storage.proboards.com/2475952/images/3igfqd2fyYPOCoVcYQu6.png) Prestigious visitors could provide a reward framework, you could earn achievements which get decorations, and if you get the right combination of decorations, perhaps a prestigious visitor arrives, could be just a challenging battle with a 1000-2000 dollar reward or an item, could be a wild pokemon encounter and potential to capture a pokemon? Could be any number of things, that could be a good way to encourage decorating idk. ![:)](//storage.proboards.com/2475952/images/3igfqd2fyYPOCoVcYQu6.png) But also I’m not sure if this is the kind of thing that you had in mind ^^ I just wanted to point out that there might be a good place to plunk the achievement system since there already almost exists the framework for it, I’d be interested to hear more about your idea of buffs/debuffs though and how you envision that working
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Post by Lamont on Aug 6, 2023 10:04:44 GMT 11
Just a quick pipe-in...
Weaving this into the undefined system of 'Prestige' for Estates based on decorations seems like a great idea. Johto Photo already has a huge number (if not all) of the decorations as per Bulbapedia already in prep for trying to come up with a proposal for Prestige and Private rooms ^^
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Goni
If you're reading this, that means you're the best!
Posts: 8,325
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Post by Goni on Aug 7, 2023 6:04:38 GMT 11
Achievements
Here's a short list of achievements I thought of that would be somewhat difficult or take a decent amount of time/effort/luck to actually accomplish. - Get or give a OHKO from Splash (
Magikarp Doll or 5 Prestige Points) - Win 1st place in Gogoat Race (
Big plant or 3 Prestige Points) - Win 1st Place in Fishing Contest (
Water Cushion or 3 Prestige Points) - Win 1st Place in Bug Catching Contest (
Weedle doll or 3 Prestige Points)
- Create a Breeding Facility and Hatchery (
Feathery Bed or 1 Prestige Point)
- Create a Player Shop (
Display Shelf or 1 Prestige Point)
- Have a player catch a pokemon from your estate (
Town Map or 4 Prestige Points)
- Do an NPC Trade (
Ball Cushion or 2 Prestige Points) - Catch a swarm pokemon (
Long Poster - Poster of Seviper or 2 Prestige Points) - Catch a shiny pokemon (
Shiny Gem or 3 Prestige Points)
- Win a 400 coin jackpot in Hi-Lo (
Glitter Mat or 2 Prestige Points) - Win a 500 coin jackpot in Slot Machines (
Zigzag cushion or 2 Prestige Points) - Win a Single Panel bet in the first round of Pokemon Roulette(
Meowth Doll or 3 Prestige Points) - Earn 4+ Stars in a single Pokemon Escapade (
Comfort Desk or 4 Prestige Points) - Recruit a member to the site (
Attract Mat or 5 Prestige Points)
As for achievement points/purchasing decorations I'm envisioning each achievement giving somewhere in the range of 1-5 Prestige Points which could be used at a decoration store if that sounded like a good direction, alternatively specific rewards could be offered such as those suggested above. I didn't really stick to a sprite set which might have been a mistake, but I also think it might be fun or silly to see what combinations people use or put into rooms since the graphical aspect of rooms isn't really clear yet, and I'm more imagining a list with an optional description of what is in the room. Again, these are just preliminary ideas, I'm open to suggestions! There are lots of more 'generic' achievements which would be easy to implement, just Complete x quests, 1,3,5,10 etc, catch x pokemon 1,5,10,50, etc. collect gym badges, challenge special trainers on routes, catch all pokemon available on x route, so on, so on. Burden of proof should be on the player, so links to where the achievement was accomplished in order to claim the decoration or prestige points would go in some sort of verification thread. Prestigious Visitors
With specific rewards I think that the prestigious visitors might be attracted to specific reward combinations, like they expect you to have a meowth doll and comfort desk unlocked in order to get a chance of them visiting, or something like that. This way players could focus on specific achievements if they want specific visitors. With a point based system, you could have requirements like: 1 table, 2 chairs, 1 bed, 1 doll or something and have prestigious visitors able to visit. If you meet multiple requirements than there's a roll between them, i.e. if you have enough for Stinky Pete and Buzz, you'd do a coinflip for who comes. Probably better categories than tables, chairs, beds, and dolls if this is the route to go, maybe cute items, cool items, or some categorization like that. i.e. Visitor | Tables | Chairs | Beds | Dolls | Stinky Pete | 0 | 3 | 0
| 4 | Buzz Lightyear | 1 | 2 | 1 | 1 | Woody | 2 | 1 | 4 | 3 |
A simpler option could be a list with a variety of prestigious visitors, and if you have 1 decoration then the first one might come, and you could increment by quantity of items purchased, though this de-emphasizes and de-encourages purchase of higher cost items and kind of makes it inconsequential which items are purchased. i.e. 1 decoration: 100% Stinky Pete comes 2 decorations: 50%chance Stinky Pete comes, 50% Buzz Lightyear comes 3 decorations 33% Stinky Pete, etc etc.
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Goni
If you're reading this, that means you're the best!
Posts: 8,325
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Post by Goni on Aug 30, 2023 8:37:47 GMT 11
Just an additional thought for prestige point earning, Prestige Points as Estate Modding Rewards
I think as compensation for modding in your own estate it might also be worthwhile to give prestige points, or to award achievements for visitors to your estate. i.e. Prestige Points per modded post, or per landmarks (i.e. 10 estate modded posts for 1 prestige point, or a decoration reward for some increment of posts modded.) or per unique visitors to your estate to encourage players to recruit people to visit their estate or as proof that their estate is worth visiting I think that the hard work done by people who have active estates should be rewarded, and this system being involved in estates makes sense to reward players for doing upkeep in their estates. This might mean that my additional proposal gets scaled up in terms of "prestige point" value, so that achievements are still valuable, so rather than say 4 points, it's something more like 40 points as a reward for getting an achievement, this will make it easier than having to wait to collect your 10 estate modded posts for one official prestige point... Just some stuff to think about ^^ I'd love other people's feedback, I definitely feel comfortable doing preliminary write-ups for systems like this but sometimes things I think would make sense make entirely no sense to other people. I also don't want you to feel like I hijacked your original idea Skyler Bliss, so if you would rather see your idea go a different direction I could pull this stuff out of this thread and make my own proposal thread instead for prestige stuff and pull out the achievement stuff and go a different way with it! Let me know!
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Post by Lamont on Aug 30, 2023 10:22:44 GMT 11
The simpler the better! ;D The initial idea with Prestige was that it wasn't spendable but build-up overtime as a sort of growing renown via things acquired. Thus why 'prestigious visitors' would want to arrive at the Estate. So I dunno how a shop would work into this. Spending doesn't quick make sense there, but perhaps I'm just not thinking about it right :p Might be too complicated to do at the get-go regardless. We also don't really want to 'punish' those who have Estates and don't want the added work of modding; especially when some Estate owners already have a ton of staff work to do, requiring bonus modding from them in order to achieve some Estate perk doesn't seem right. Very 'gamified' that I'm not really all for which seems weird I know xD Though I could be a minority. Estate modding is an easy place to plop a whole bunch of achievements. But, there would have to be some sort of limit otherwise the number gain could get very difficult to plan rewards & visitors off of. Having a more known & set values from decorations is easier. We don't want to have to keep track of tables and charts of types of decorations (cause then we have to type them all too) to know what prestigious visitor would show up ;D Initial ideas were having a range of visitors laid out that arrived after meeting a certain threshold of prestige, then having specialized/themed ones that were perhaps just attached to certain decorations. Every time an Estate Owner wanted an encounter it'd just be equal RNG between all the ones 'unlocked'. Simple. So not just '# of decorations' but more like: 10 Prestige = Lv 1 visitor 20 Prestige = Lv 2 visitor 40 Prestige = Lv 3 vistor ... etc
Meowth Doll = themed poke fan visitor, or something Big Plant = gardener visitor
etc
Also planned, all those dolls you get from Gacha would count as a collected decoration for your Estate ;D Giving them a purpose. Vague considerations of multiples of some kinds of decorations counting toward a milestone too. Generally onboard with this having just skimmed over stuff. Sorry I don't have the time to dedicate to crafting much with this -- just giving insight and quick notes.
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Goni
If you're reading this, that means you're the best!
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Post by Goni on Aug 31, 2023 1:54:13 GMT 11
Ok! I think the simpler stuff might make more sense too, I think I was getting a little distracted with decorations being tied in as the focus. Maybe keeping decorations slim and focusing more on the prestige points as a reward would be better, and then individual decorations or small sets could be available through events or lottery which would just unlock a specific prestigious visitor. If the achievements outlined look okay, then I think the thing left to do is create the visitors themselves and the reward structure?
I was imagining the prestigious visitors would challenge estate owners to a 1v1 battle. Most visitors would give cash prizes, but I was also envisioning that some could give a kind of "prestigious" honey that could be put on the honey tree and pull from a different pokemon table than the traditional assigned honey tree. I think this would be a rare reward from a specific prestigious visitor or a few prestigious visitors.
My reason for 1v1 is just so the battles don't take too long, and I also think you could make some pretty decked out pokemon that could challenge a lot of players. With items, preparation, and super effective moves players could overcome the challenges.
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Goni
If you're reading this, that means you're the best!
Posts: 8,325
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Post by Goni on Nov 6, 2023 6:40:57 GMT 11
Just thought I'd post what I had been working on here for posterity, and looking for feedback/ideas for reward structure, prestigious visitor builds or other thoughts ![:)](//storage.proboards.com/2475952/images/3igfqd2fyYPOCoVcYQu6.png)
"I've heard about this place, and I just had to come and check it out for myself!"
Through the reputation of your great feats, word has spread throughout the land! Trainers, adventurers, investors, and all sorts of unique individuals are on their way to see the person responsible for these accomplishments, but all they have to go off of is the location of your estate!
Once per month, the owner of the estate may request a prestigious visitor come to visit them. Depending on the amount of prestige accumulated, there is a chance of a rarer visitor that will come! These prestigious visitors will offer some very exclusive rewards if you defeat them in a battle, but there's a catch- they will only accept battles in the form of a 1 on 1! Be careful though, these visitors are no slouches! They're quite talented battlers with a specialized teammate! Achievements Amazing Achievements- Get or give a OHKO from Splash (5 Prestige)
- Win 1st place in Gogoat Race (3 Prestige)
- Win 1st Place in Fishing Contest (3 Prestige)
- Win 1st Place in Bug Catching Contest (3 Prestige)
- Create a Breeding Facility and Hatchery (1 Prestige)
- Create a Player Shop (1 Prestige)
- Have a player catch a pokemon from your estate (4 Prestige)
- Do an NPC Trade (2 Prestige)
- Catch a swarm pokemon (2 Prestige)
- Catch a shiny pokemon ( 3 Prestige)
- Win a 400 coin jackpot in Hi-Lo ( 2 Prestige)
- Win a 500 coin jackpot in Slot Machines (2 Prestige)
- Win a Single Panel bet in the first round of Pokemon Roulette(3 Prestige)
- Earn 4+ Stars in a single Pokemon Escapade (4 Prestige)
- Recruit a member to the site (5 Prestige)
Progression Achievements (1 Prestige Each)- 1 battle in Rt. 29
- 1 battle in Cherrygrove City or Rt. 30
- 1 battle in Rt. 32
- 1 battle in Union Cave
- Complete "Wild Goose Chase" in Azalea Town
- 1 battle in Rt. 35
- Complete "Night of the Living Tree" in Goldenrod
- 1 battle in Rt. 38
- 1 battle in Rt. 40
- 1 battle in Rt. 42
- 1 battle in Rt. 44
- Aquire Running Shoes
- Aquire Bike
Badge Achievements (1 Prestige Each)- Zephyr Badge
- Hive Badge
- Plain Badge
- Fog Badge
- Mineral Badge
- Storm Badge
- Glacier Badge
- Rising Badge
Collection Achievements (1 Prestige Each)
- Capture a [attr=class,zz-typeblock normal] type pokemon
- Capture a [attr=class,zz-typeblock fire] type pokemon
- Capture a [attr=class,zz-typeblock water] type pokemon
- Capture a [attr=class,zz-typeblock electric] type pokemon
- Capture a [attr=class,zz-typeblock grass] type pokemon
- Capture a [attr=class,zz-typeblock ice] type pokemon
- Capture a [attr=class,zz-typeblock fight] type pokemon
- Capture a [attr=class,zz-typeblock poison] type pokemon
- Capture a [attr=class,zz-typeblock ground] type pokemon
- Capture a [attr=class,zz-typeblock flying] type pokemon
- Capture a [attr=class,zz-typeblock psychic] type pokemon
- Capture a [attr=class,zz-typeblock bug] type pokemon
- Capture a [attr=class,zz-typeblock rock] type pokemon
- Capture a [attr=class,zz-typeblock ghost] type pokemon
- Capture a [attr=class,zz-typeblock dragon] type pokemon
- Capture a [attr=class,zz-typeblock dark] type pokemon
- Capture a [attr=class,zz-typeblock steel] type pokemon
- Capture a [attr=class,zz-typeblock fairy] type pokemon
Training Achievements (1 Prestige Each)- Evolve a pokemon
- Train a pokemon to max happiness
- Train a pokemon to level 25
Prestigious Visitors
Youngster Joey
| Hustle Leftovers Rattata ♂ | +0 Return Flame Wheel Sucker Punch Zen Headbutt |
Prestige Required | Visitor Unlocked | 5 | Youngster Joey | 10 | Gary Oak | 15 | S.S. Anne Captain | 20 | Bianca | 25 | N | 30 | Marnie | 35 | Tierno | 40 | Hau | 45 | Nemona | 50 | Bede | 55 | Colress | 60 | Gordie | 65 | Ingo | 70 | Lorelei |
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