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Post by Jenesis on Jun 12, 2024 5:13:01 GMT 11
This is a suggestion that came up from a conversation on the Discord. Currently, there are limited ways to put a Pokemon in the specific type of Pokeball you want, if you didn't catch it in the wild. An egg can inherit a Ball, but only from the mother/non-Ditto Pokemon, and a gift/site shop Pokemon can be put in a Ball of the player's choice when they receive it. However, there is no way to change a Ball later if you didn't have the appropriate Ball at the time (or if you just forgot).
Enter: The Ball Swap NPC. This NPC would remove a player's Pokemon from their existing Ball (destroying, not refunding, the Ball in the process) and put it inside a new one (which must be in the player's inventory, and will thus be consumed, the same as with a gift Pokemon). This would serve two purposes, one purely cosmetic and one functional: --Cosmetic: For players who want all their Pokemon to be in the same kind of Ball for aesthetic reasons. --Functional: For Balls with special abilities (Luxury Ball is a commonly noted one), this would allow a player to, for example, obtain a Pokemon that evolves by Happiness and then put it in a Luxury Ball that they obtained later.
This NPC would not be universally available, and would charge a fee, in order to encourage players onward in their journey and prevent players from swapping Balls willy-nilly (since a mod has to apply the change, the player should be sure they are willing to pay the cost to do it). As far as location, my suggestion would be to add the feature to Kurt's Apricorn Hut, as it's thematically appropriate and wouldn't require an additional thread to be created and managed by the mod team. The fee suggested in the Discord conversation was $2000 per swap, but I'm open to workshopping something else.
Does this NPC need to exist at all? No, it's not hurting the game to lack this feature. But multiple members suggested they would like it and use it, so I'm putting it out here.
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Missingno.
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Post by Tiki on Jun 12, 2024 5:16:48 GMT 11
Maybe 2k was my suggestion in chat box
Maybe we can split swappable pokeball by badges to encourage progression
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Caramell 🍬
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Post by Caramell 🍬 on Jun 12, 2024 5:31:58 GMT 11
None | $2,600 | | $2,300 | | $2,000 | | $1,800 | | $1,600 | | $1,500 | | $1,400 | | $1,350 | | $1,250 |
Something like that, Tiki? Though we can omit no badge and Zephyr if we make it canon to Kurt, as well.
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Missingno.
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Post by Tiki on Jun 12, 2024 5:34:12 GMT 11
None | $2,600 | | $2,300 | | $2,000 | | $1,800 | | $1,600 | | $1,500 | | $1,400 | | $1,350 | | $1,250 |
Something like that, Tiki? Though we can omit no badge and Zephyr if we make it canon to Kurt, as well. No, but getting cheaper would be incentive Maybe like: No badge Pokeball (and hisuian) Love ball Heal ball 1 badge: Nest ball Net ball Great ball
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Caramell 🍬
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Post by Caramell 🍬 on Jun 12, 2024 5:35:49 GMT 11
I'd rather prices than anything. Otherwise, I'm just feeling more of the "stonewalled" effects depending on the ball and progression you want. Considering I got to get the ball in the first place. And I generally detest games that stonewall me with the items and perks they give me. xD
Edit: Not to outright hate on the idea, but it is a big reason why I'm so picky with my games and money. ZZ isn't a new thing for me on this - that's every game I play and even in real life. I'm extremely careful with my spending and will outright ignore "perks" that offered no perk. Example being, if I'm waiting until Victory Road to finally get Eevee in Luxury Ball, I'm better off buying a new Eevee especially if I have to acquire the ball first and it's sold readily in Cherrygrove Mart.
But if we at least keep the balls that can be tradeable to where they're found or requirements you usually need to get them (Like Happiness Quest to trade into Luxury Ball with NPC man) I'd be more willing and ready to accept this option. It would get trickier placing balls that don't necessarily have a canon spot, though.
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Pixel
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Post by Pixel on Jun 12, 2024 5:49:34 GMT 11
I like the price varying per badge honestly, rather than types permitted per badge. I would also maybe suggest locking it to Kurt. Maybe a good incentive to do Slowpoke Well Quest? Or at the very least to get the Azalea Badge to encourage progression.
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Post by Jenesis on Jun 12, 2024 6:01:02 GMT 11
I agree that we don't want to tie balls to badge progression. It adds layers of complication for no good reason. It's hard enough to get the balls that are progression-locked, there's no reason to add a second layer of gating. And 90% of the balls aren't relevant options anyway (there's no difference between a Pokeball and a Great Ball except for pure aesthetics), so there's no purpose in trying to assign difficulty tiers to them.
Must get Azalea's badge + money discount if you have more badges would be my vote. Nice and simple.
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Post by AshenPhoenix on Jun 12, 2024 6:04:31 GMT 11
I have nothing to suggest but yes
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antonius
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Post by antonius on Jun 12, 2024 13:15:24 GMT 11
I also agree with the Kurt tie in\Azaela town. On the badges and access, I would lean more towards Caramell's idea of cheaper per badge starting with Hive badge. Let us be honest, unless someone goes on a major spending spree or tries to switch numerous Pokemon into different balls, the member will have the money regardless. My question is if all possible Pokeballs are on the board somewhere.
I have to wonder how useful this would be only because I think Luxury ball is the only one with any long-term effects. The biggest draw for most of the pokeballs is the increased catch rate for the specific ball in the specific situation\time.
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Post by Pixel on Jun 12, 2024 13:21:32 GMT 11
Some people like matching pokeballs or matching pokeballs to pokemon. Or they may not like their non bug type from a trade in a net ball. Lux ball swap is the only practical usage, but sometimes folks like stuff because it looks neat.
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Post by Jenesis on Jun 12, 2024 14:10:19 GMT 11
Checking the Bulbapedia list, Luxury Ball and ZZ's Heal Ball are the only ones with effects that apply beyond the point of capture.
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Post by Caramell 🍬 on Jun 13, 2024 8:02:52 GMT 11
Checking the Bulbapedia list, Luxury Ball and ZZ's Heal Ball are the only ones with effects that apply beyond the point of capture. We have our own Heal Balls or you mean our exclusive differences to the in-game heal balls? XD kinda pointless to only let it heal them after capture here though.
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Missingno.
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Post by Tiki on Jun 13, 2024 8:29:50 GMT 11
Probably wrong place but heal ball could heal a pokemon lik regenerator ability but 25% hp (?) 20(?) in quest or gym?
Idr seeing exclusive difference on this since the original use is only for before you go to pokemon center lol
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Post by Caramell 🍬 on Jun 13, 2024 8:54:48 GMT 11
Probably wrong place but heal ball could heal a pokemon lik regenerator ability but 25% hp (?) 20(?) in quest or gym? Idr seeing exclusive difference on this since the original use is only for before you go to pokemon center lol It's there homie. ![:)](//storage.proboards.com/2475952/images/3igfqd2fyYPOCoVcYQu6.png) You were thinking exactly what it was putting down, too.
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Post by Jenesis on Jun 13, 2024 9:04:46 GMT 11
Checking the Bulbapedia list, Luxury Ball and ZZ's Heal Ball are the only ones with effects that apply beyond the point of capture. We have our own Heal Balls or you mean our exclusive differences to the in-game heal balls? XD kinda pointless to only let it heal them after capture here though. from our exclusive differences I don't think we have every Ball on the official games list, but the ones we don't have are all on-capture effects only, so it doesn't matter. The only ones that have functional effects for the purpose of the Ball Swap NPC are Luxury and Heal.
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