Rescue Mission Aug 23, 2012 3:16:17 GMT 11
Post by 「JoJo」 on Aug 23, 2012 3:16:17 GMT 11
Requirements: Victim of a Pokémon theft OR assisting the former
Universal Quest Rules: As a Pokémon theft can be carried out by one of two organisations, it therefore means the Rescue Mission itself is split into two variants.
One focuses on a criminal's retrieval of their Pokémon from a Cherrygrove City Police Department. Security is relatively lax meaning that a surprise attack should work relatively well.
For anyone else who was a victim at the hands of Team Rocket's dastardly, they will eventually track the trail down to a privately rented warehouse on the Cherrygrove docks. The company renting out the property is nothing more than a front for Team Rocket and therefore means no mercy should be spared.
However, although the two will have a number of variations, there are a number of significant overarching rules to consider while partaking in either:
- Three stock Pokémon: When attempting a rescue alone, you may only use up to a maximum of three Pokémon. Should you have less than three Pokémon on hand, then it is greatly advised that outside help or a mercenary is hired. Rescues attempted alone will also have a small chance of a passing gym leader or traveller being in the area and deciding to offer you their help.
- Presence of helping hands: Should you engage this rescue mission with the addition of other forum roleplayers or requested NPCs, then you should reduce your number of Pokémon accordingly. If there are three different individuals aiding a rescue, then each person will use one Pokémon each. If you have yourself and one other roleplayer/NPC character, then the main party involved will have to use two Pokémon and the second party a final third.
- No automatic healing: It is the leader of the rescue mission's responsibility to heal their Pokémon in between fights or should the need arise, heal or revive an NPC's Pokémon. Failing to do so will mean the NPC is unable to help further and may or may not resent your character's actions and no longer offer their help in the future. There is also the added difficulty in the regard that by teaming up with a single NPC means you are restricted to just two Pokémon.
- Activity: In order to ensure a flowing system, it is stressed that groups of more than one person try to adhere to posting in a structured format and within expedient time of one another. Should a member of the group fall inactive, they will be counted as still present but a member of staff will take over the commands issued to their Pokémon.
- Race against the clock: Due to the severity of losing a Pokémon, it means the quest is time sensitive. The player has ONE day from the time of their last post after the Pokémon was stolen, to make an attempt get the Pokémon back on their own. Following that, there will be a ONE point Happiness drop for every three days that they fail to act. If the player takes longer than three months to complete it, the Pokémon will suffer a FIFTEEN point Happiness drop at the end of the quest as well. However should the player begin a rescue quickly, and completes the quest in under three months, they will instead gain a Happiness boost of THREE points.
- Failure is not an option: Should the unfortunate outcome of a loss arise during the rescue, there are several consequences. The first is that the player will no longer be able to rescue their Pokémon back via the mission and will have to send in mercenaries/friendly allies to retrieve their lost partner. There will also be a significant drop in happiness of FIFTEEN points. If players are looking for an increased difficulty, a failure to rescue will mean they lose the Pokémon forever, however, this is non-compulsory.