Missingno.
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Post by Tiki on Jan 19, 2023 15:13:11 GMT 11
I had this idea of Steel amulet with something to do with weight of a Pokemon. As for if you're ordering Pokemon by lowest to highest, highest to lowest, find one within 10kg of your highest level pokemon or something, IDK.
But then IDK if you want the pokemon we're battling to use like Gyro Ball (speed based move), or Heavy slam (weight based), etc. as a challenge.
if anything, the mod will use phrases like "balanced" (equal), "strong/heavy", "light" for the weight.
we could do something like, send out a Pokemon that's your heaviest to "stand on this spot", "stand on this seesaw" etc. to unlock the encounter.
The fairy one maybe something like Ilex forest hunt again. You gotta find an item associated with a fairy pokemon and the item to find it will be different from where they are.
Except this would be "easier" in that they aren't moving Farfetch'd
as for the items... maybe not too obvious or slightly obvious? IDK. Like Swilrlix baiting with a sugar or cotton candy would be waay too obvious.
The thing to figure out for Ilex fairy trial is: the location to start the quest event, don't want it to override the other ilex forest quest the location that the item would be in, and in trial battle style. One Pokemon could be holding it to "test" before the actual trial totem Pokemon. and the location of the final totem pokemon once you found the item.
*most* fairy Pokemon are okay, and maybe even evolved. But I am sure some Pokemon won't be totem like Galarian horses or Galarian Weezing or Alolan Ninetales in a forest, obviously.
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Post by Lamont on Feb 5, 2023 3:37:06 GMT 11
Sorry for the delay!
These all sound like decent starting ideas. I really like the use of weights for the steel trial, would you be able to develop that further into a usable guide?
There could be something interesting with the shrine ghosts & introduction of fairies into the forest *thinks* Fairies + tricksters is a common pairing, which is where the aipom came in on the initial idea. Would be interested in seeing more of a developed flow on this one too.
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Post by Jenesis on Feb 5, 2023 5:44:15 GMT 11
Idea for the "Steel weights" trial:
Four pillars are connected to steel chains which converge at the location of a door/gate/elevator/etc. There are also four figurines of different Pokemon in the room, each roughly the size of a stuffed teddy bear but made of solid metal.
The player must place the figurines on the columns to depress them. Each column is a different height, and the amount the column lowers is correlated to the Pokedex weight of the figurine placed on top of it. A figurine that is "too light" will not lower the column all the way. A figurine that is "too heavy" will make the column sink into the ground. When all four columns are even with ground level, the player hears the rattling of chains as the door opens/gate raises/elevator lowers/etc.
Here is a list of suggested Steel-type Pokemon for the figurines, along with their weights (in kg, was easier to type): Honedge 2kg Ferroseed 18.8kg Duraludon 40kg Bronzor 60.5kg Klinklang 81kg Cufant 100kg Revavroom 120kg Bastiodon 149.5kg Magnezone 180kg Registeel 205kg Orthworm 310kg Steelix 400kg Metagross 550kg Dialga 683kg Melmetal 800kg
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Missingno.
Grass Dinosaur
Tiki
ZZ voluntary experimenter/ tester/ QA
Posts: 13,564
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Post by Tiki on Feb 5, 2023 6:20:49 GMT 11
Idea for the "Steel weights" trial: Four pillars are connected to steel chains which converge at the location of a door/gate/elevator/etc. There are also four figurines of different Pokemon in the room, each roughly the size of a stuffed teddy bear but made of solid metal. The player must place the figurines on the columns to depress them. Each column is a different height, and the amount the column lowers is correlated to the Pokedex weight of the figurine placed on top of it. A figurine that is "too light" will not lower the column all the way. A figurine that is "too heavy" will make the column sink into the ground. When all four columns are even with ground level, the player hears the rattling of chains as the door opens/gate raises/elevator lowers/etc. Here is a list of suggested Steel-type Pokemon for the figurines, along with their weights (in kg, was easier to type): Honedge 2kg Ferroseed 18.8kg Duraludon 40kg Bronzor 60.5kg Klinklang 81kg Cufant 100kg Revavroom 120kg Bastiodon 149.5kg Magnezone 180kg Registeel 205kg Orthworm 310kg Steelix 400kg Metagross 550kg Dialga 683kg Melmetal 800kg I was thinking you can use your own Pokémon (the 3 for trial) to balance the weight and then add honedge if needed. Is honedge the lightest steel type? I’m on phone I can check when I’m home Orthworm isn’t in zz yet and anything over 500 kg might be too much. Most of us have lighter Pokémon Since it’s goldenrod I’m thinking more like an abandoned factory or building and taken over by trial Pokémon for now. Shrug. 🤷♂️ The goal would be within 5kg (?) to balance whatever since it might be hard to be exact
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Post by Jenesis on Feb 5, 2023 8:30:48 GMT 11
Idea for the "Steel weights" trial: Four pillars are connected to steel chains which converge at the location of a door/gate/elevator/etc. There are also four figurines of different Pokemon in the room, each roughly the size of a stuffed teddy bear but made of solid metal. The player must place the figurines on the columns to depress them. Each column is a different height, and the amount the column lowers is correlated to the Pokedex weight of the figurine placed on top of it. A figurine that is "too light" will not lower the column all the way. A figurine that is "too heavy" will make the column sink into the ground. When all four columns are even with ground level, the player hears the rattling of chains as the door opens/gate raises/elevator lowers/etc. Here is a list of suggested Steel-type Pokemon for the figurines, along with their weights (in kg, was easier to type): Honedge 2kg Ferroseed 18.8kg Duraludon 40kg Bronzor 60.5kg Klinklang 81kg Cufant 100kg Revavroom 120kg Bastiodon 149.5kg Magnezone 180kg Registeel 205kg Orthworm 310kg Steelix 400kg Metagross 550kg Dialga 683kg Melmetal 800kg I was thinking you can use your own Pokémon (the 3 for trial) to balance the weight and then add honedge if needed. Is honedge the lightest steel type? I’m on phone I can check when I’m home Orthworm isn’t in zz yet and anything over 500 kg might be too much. Most of us have lighter Pokémon Since it’s goldenrod I’m thinking more like an abandoned factory or building and taken over by trial Pokémon for now. Shrug. 🤷♂️ The goal would be within 5kg (?) to balance whatever since it might be hard to be exact The lightest Steel-type of all time is Jirachi, at 2.4 lbs/1.1 kg. Honedge is the next lightest. To clarify, my idea wouldn't require the use of any of the player's Pokemon at all, it would just be a puzzle like the Buena's riddle or the guessing Pokemon cries part of the first Alolan Trial. This is because a lot of Pokemon weigh exactly the same and it's not really something people take into account when team building, especially if they only have a few Pokemon of the correct level range. It might be interesting to have the Trial Pokemon battle incorporate moves like Low Kick or Heavy Slam though.
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Missingno.
Grass Dinosaur
Tiki
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Post by Tiki on Feb 5, 2023 13:04:41 GMT 11
Steel trial kinda combine my idea and jenesis: abandoned building with the trial guide old people give a clue to "carry the weight". Instead of elevator I'm thinking of a door or gate. You have 4 Pokemon statues (but they're not like, true to size, just fit inside the building, but it's true to weight though) The 4 pokemon if it's legendary: Registeel, Cobalion, Dialga, Jirachi heaviest is dialga if it's not legendary but Johto theme: Skarmory, Steelix, Forretress, Scizor heaviest is steelix here to either depress or balance the weight, would two pokemon be the balance of each other? or each pokemon has a "Scale" for you to stack the figures on? if it's balance each other, we can assign which Pokemon is being balanced with which one Totem Pokemon: Skarmory has access to autotomize as level up (which lowers weight) and Sky drop (TM) in gen 8 Rest of Pokemon with autotomize: Steelix, Aggron, Forretress, Lairon, Klinklang, Aron, Aegislash, Klang, Klink, Doublade, Honedge Aggron, Lucario, Pawniard, Bisharp are only ones with access to Low Kick as a TM? TR Grass Knot pokes: Mawile, Bronzor, Bronzong, Ferrothorn, Pawniard, Bisharp, Togedemaru Heavy Slam: Aggron, Bastiodon, Forretress, Lairon, Bronzor, Aron, Shieldon trying to not include legendary, Ultra beast, pseudolegend beldum line Lamont , what will be the level range?
Gyro ball don’t use weight so I excluded it from the steel totems Is it maybe cool to use? Maybe lol
I'll come back to the fairy type Ilex thing later. got a lot to think about/ plan
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Post by Lamont on Feb 19, 2023 6:34:36 GMT 11
Focusing 1 at a time isn't a bad plan ;D
For Steel Trial... Setting a maximum allowed range somewhere between 28-35 is a good range to shoot for based on the trend of the previous trials. Fairy Trial will probably be ~25 like Violet's.
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Missingno.
Grass Dinosaur
Tiki
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Post by Tiki on Mar 3, 2023 14:40:14 GMT 11
waiting on input from others about the "set up" or building of the Steel totem. Sample or Example totem pokemon sets (okay so some of these can't learn those weight move until evolving) Skarmory Keen Eye
Sky Drop Automoize Slash Steel Wing | Lucario Inner Focus
Low Kick/ Power Up Punch Life Dew Screech Metal Claw
| Ferroseed Iron Barb
Ingrain Iron Head Bullet Seed (TM) Harden/ Protect | Pawniard Defiant/ Inner Focus
Low Kick Slash Torment Metal Claw | Bronzong Heavy Metal
Heavy Slam Zen Headbutt (TM) Confuse Ray Grass Knot |
Ps: Idek the theme for the dark type trial lmaoo
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Post by Lamont on Mar 13, 2023 13:45:20 GMT 11
It's really hard to keep track of 2 different things packed into the same thread simultaneously being discussed. DRAFT - TRIAL 5: STEEL - GROD
??? Trial Name? <Intro text here> Requirements: Must have completed "??? Fairy Trial". You may only use 3 Pokémon, chosen at the start of the Trial, and these must be no higher than Level ?35?*. It's recommended that you choose a team with levels ranging from ??-??.
*Higher level pokemon can be used in the trial with the risk of disobedience.
Location: ??? in Grod Description:<description here> Rewards: Steelium Z Alolan Raichu evolution open +10% Alola Breeding Chance from Amulet
??? Staff Guide
<intro notes for mods to setup area & describe expected flow>Stage OneThe trainer is presented with 4 pillars in the room all sitting at various heights. Multiple figurines are scattered about depicting a range of steel pokemon. 1) What's the challenge here? What are mods describing/setting up for the player? How do mods set this up so it's clear what must be done but not instantaneously obvious what the solution is?
2) Are there going to be extra figurines? Perhaps 1 pillar could use 2 figures to make it more challenging?
3) Would there be any RNG involved for mods to setup for a varying solution? How do they communicate the solution to future modding rounds?
4) Is there a signal here that lets mods know what Totem to spawn?
Stage TwoCompleting the pillar puzzle a door will reveal itself where the totem awaits them. When there are a range of possible totems it's good to keep them relatively equivalent. Lucario is a significant bump compared to the others. Alternative options: - Durant - Scizor
Bronzong probably doesn't need 2 moves dependent on weight. Opted for Block instead?
Note, all Totems are evolved forms in Trials; even New Bark :3
Totem +1 ATK ![](https://play.pokemonshowdown.com/sprites/gen5/skarmory.png) Keen Eye
| Totem +1 ? ![](https://play.pokemonshowdown.com/sprites/gen5/lucario.png) --
| Totem +1 SP.DEF ![](https://play.pokemonshowdown.com/sprites/gen5/ferrothorn.png) Iron Barb
| Skarmory ♂ | Level ? Sky DropTM Autotomize Slash Steel Wing
| ? ♂ | Level ? - - - -
| Ferrothorn ♀ | Level ? Ingrain Iron Head Bullet SeedTM Iron Defense
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| Totem +1 DEF ![](https://play.pokemonshowdown.com/sprites/gen5/bisharp.png) Defiant
| Totem +1 ATK ![](https://play.pokemonshowdown.com/sprites/gen5/bronzong.png) Heavy Metal
| Bisharp ♀ | Level ? Low KickTM Slash Torment Metal Claw
| Bronzong | Level ? Heavy Slam Zen HeadbuttTM Confuse Ray Block
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Missingno.
Grass Dinosaur
Tiki
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Post by Tiki on Mar 13, 2023 15:04:54 GMT 11
Block is fine for bronzong, just an idea. heh durant, scizor don't have weight based moves, but they can be the odd one out? the fifth one can be anyone with heavy slam and/or autotomize too?
the random element could be that the eyes of the statue glows each time so that determines what the challenge is.
statue ideas from previous posts: The 4 pokemon if it's legendary: Registeel, Cobalion, Dialga, Jirachi heaviest is dialga
if it's not legendary but Johto theme: Skarmory, Steelix, Forretress, Scizor heaviest is steelix here
going through the replies, i think the challenge was to use the mini figurines to put on a scale to either: depress one of the four statue, open a door or gate? if we're thinking video games, it could even be lowering a platform.
I'll wait for Jenesis to reply
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Post by Jenesis on Mar 13, 2023 16:38:35 GMT 11
Sorry for that Lamont, we can split the discussion if you want. I don't know if Proboards allows splitting off thread posts so it might be worthwhile to make two new discussion threads?
Steel Trial: "A Weighty Matter"
Stage One: Answering the questions in order.
1) A steel plaque will be engraved with a riddle that tells the players to level the pillars with the floor. The pillars will have little square (or some other creative shape - perhaps a hexagon, resembling nuts and bolts?) indentations in the top, and the steel statues will have similarly shaped bases, thus clueing in the player that the statues fit atop the pillars. If there are more statues in the room than the number of pillars, perhaps each of the pillars is a certain height (in either inches or cm) which corresponds to the weight of the Pokemon - perhaps one inch for every 10 kg, rounded up if needed. That will let the mod easily check whether the statues are placed correctly.
2) I would suggest 3-4 pillars that need to be lowered and no more than 5-6 figurines. If one of the pillars is extra-high and the puzzle solution requires two figurines, then add 1 to the figurine count. (If we go with the idea of indentations, that would require two indentations side by side. An alternative would be to have a hexagon-shaped inscription in the side of the pillar that lights up when a statue is placed, instead of a fixed indentation.) I do like the idea of having one of the pillars require a bit more math.
3) The only RNG required is which figurines and pillar heights are spawned, and that can be taken care of by the first mod. If we go with the pillar heights being directly scaled to weight, that will make it easy for future mods to check if the player's solution is right.
4) Perhaps we can make the RNG such that only one of the statues in the room at any given time can be of a Totem Pokemon, and that Totem Pokemon will always spawn. (Maybe that statue is a bit bigger than the others, or it is always used in the biggest pillar, or it is noticeably shiny.) If that's too hard, I would just RNG it. (Or the mod can deliberately choose which one they think is the hardest for the player to fight.)
Stage Two: I like the suggestion of Scizor with a buff of +1 DEF or +1 SpD for the remaining Trial Pokemon if Lucario is too strong. Scizor can also have the ability Light Metal if that's relevant. Perhaps Slash, Iron Defense, Iron Head, and TM Swords Dance as moves?
What about Grass Knot instead of Bullet Seed for Ferrothorn, to go with the weight theme? It doesn't have a weight move yet, and it would be thematic for it to know.
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Missingno.
Grass Dinosaur
Tiki
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Post by Tiki on Mar 3, 2024 2:50:51 GMT 11
Grass knot on ferrothorn is fine, personally
i remembered to come back to look at this! I apologize for tweaking some of these newer gens added alolan diglett and since it's alolan trial, i'll let it in! we can go with jenesis's idea of using height scale! I will be using statue/ pillar interchangeably. but we can use a description of "a Pokemon shaped statue of different height and a flat surface above their head to place things on" as an idea. details below.
1) ok, to start, role player enters the room, and will be faced with three statues and behind them are three big closed doors. In the middle is are bins of mini statues with different weight and a small digital scale to place the statues on them. The scale has a pre-placed Alolan Diglett figurine at 1.0 kg to give an idea. There could be a sign with words like "Meet the Totem Pokemon At their level" or just a description of a picture of like, multiple small figures = 1 Pokemon. For example, "3 Alolan Diglett figures = 1 Klefki" would be the picture on the sign as a clue.
I don't expect role-player characters (a lot of them are teenagers and not like, athletes lol) to lift too heavy of figures. I made a list of these figures that end in exact integer weight so there's no need to roll this one, just describe them.
One bin is Alolan Diglett figures, all 1.0 kg each. Another bin is Honedge figures, all 2.0 kg each Another bin is Magnemite figures, all 6.0 kg each (there's no 5.0 kg steel type) Bin of Alolan Sandshrew figures, 30.0 kg each Bin of Klink figures, each 21.0 kg each
Duraladon came in a gen or 2 after alola so maybe not.
I am going with 3 pillars/ bigger statues, because you have to come in from one direction, right? and I'll stick with not legendary Pokemon. When the player enters, the player needs to put figures as close as possible to the selected pillar/statue. The correct Statue will be either A) eyes lit up and maybe nose/mouth exhale exhaust gently so it's easier to tell. B) have a light shine on them/ under them.
The mod can then RNG which 3 Pokemon statues are in the room and here's how much they each weight: Steelix 400kg Cufant 100kg Scizor 125kg Magnezone 180kg Ferrothron 110kg Aggron 360kg Registeel 205kg
for RP purpose, the other rooms are "storage" where the totem underlings Pokemon switch the statues around lol
IDK about totem pokemon and their builds, that's a different discussion. Lucario is a strong mon so maybe subtract a few levels to balance it out?
Example of run through if Alex takes on this Alolan trial
Alex meet the alolan couple by an abandon warehouse, where he could walk on the ramp of unloading docks with truck skid marks and even some tires on the side and faded out company logos (for RP fluff)
Alex entered the warehouse and mod RNG the statues: Let's say we have Cufant, Scizor, Magnezone. They're around 100's kg so pick something with three distinct sizes or at least upper and lower end of 100 Let's say, Aggron, Magnezone, and Cufant.
Aggron would be the tallest, than Magnezone, and Cufant. Mod will describe the "correct one" with extra rust-free/stainless steel gloss, light above them, or light below them, or eyes turned on and glowed, or "breathed" exhaust gas.
Mod describe a small scale in the middle of the room with an alolan diglett figure and all those bins of figures next to it, and a sign with either actual words or symbols "three alolan sandsthrew = 1 klefki"
Alex would RP out maybe he had to look at his Pokedex or notes or look at laptops IDK to double check the weights, and then put figures onto the statue. For this example, we'll say that the Magnezone statue had all 3 pairs of eyes glowed yellow from light turned on and lights underneath it beamed up like we're in a tv show you try to win prizes.
Magnezone is 180kg so I can put like 6 Alolan Sandshrew figures and still works, or 9 Klink figures, or 30 Magnemites etc. Or I can even do combination as long as total is correct (So, maybe 5 Alolan sandshrew for 150 kg, then remaining 30 kg I put 5 Magnemite)
Mod check the correct weight, then one of the door opened. (it doesn't have to be directly behind but for simplicity, we say it is.) (can spawn the pre-totem or totem after the door in same post to save time to say at least what's behind the door waiting)
Alex fights totem Pokemon (OR pre-totem Pokemon that takes you to another room or another floor, kinda like other trials)
for sprites we can just grab a regular 2D sprite, swap colors to grayscale and that would be the figures? If we want to be extra, add a simple grey circle on top to resemble a platform to put things on it.
Pokemon weights ending in 0 or 5 can be added to statue list, or mod just pick any Pokemon that's over 100 kg and it's not like Paradox Pokemon or Tepu Pokemon or those gen 9 alien Pokemon (i forget word rn) we can reduce the number of "lighter" figures Pokemon list farther and just have them as preset. they will be listed in the public guide too so members can RP them out.
I do not have idea for non-steel types with steel moves as pre-totem as a surprise right now
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antonius
Glad to be back even if I have a decent amount to catch up on.
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Post by antonius on Jun 3, 2024 9:10:07 GMT 11
Are we limiting the pre-totem steel moves to learn by level or other ways? Bullet Punch, Flash Cannon, Hard Press (only TM and used by really powerful mons like final starter evols and legendaries), Iron Defense (wide selection), Iron Head, classic Iron Tail, Metal Claw, Smart Strike are the steel moves that have a decent selection of Pokemon to choose from that aren't already steel type. For old nostalgia sake, I would like to see things like iron tail and metal claw in this somehow.
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Missingno.
Grass Dinosaur
Tiki
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Post by Tiki on Jun 3, 2024 9:23:36 GMT 11
It’s not steel type move exclusive but some of them can have weight related moves for fun
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Post by Marchbaby on Jul 2, 2024 13:35:18 GMT 11
The only thing I see at the moment is Lucario's moveset. Force Palm and Iron Tail could be 2 options if you go with a physical moveset while Flash Cannon and Aura Sphere could be two moves if special attack was the focus. As the others are physical attack based I do think a special set with those two moves and Psychic to counter Fighting types and Water Pulse to deal with Ground types could be an option as Lucario is pretty frail and cannot spend much time trying to boost it's stats without taking a big risk.
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